Stone Skipping Wiki

+1 Stone Skipping Progression Systems

Published · Updated

This is a source-backed draft, not a completed database. Current scraped coverage explains the systems below but does not provide a reliable complete set of unlock thresholds, pet names, or stone names. Keep that limitation in mind before treating examples as exhaustive.

Skill Is The Center Of The Build

Skill controls how far your stone travels. It grows from throws and auto-training, while stone types and pets improve its acquisition or power. Because levels act as a cap, you eventually need a rebirth before Skill can continue rising.

Wins Convert Distance Into Upgrades

Wins are the main currency. A stone's landing zone matters because more distant zones award more Wins. Those wins buy stone types and pet eggs, creating the loop from distance to purchases to greater distance. Trails add another layer by multiplying Wins, though only one can be equipped at a time.

Levels Cap Cycles; Rebirth Restarts Them Stronger

Levels are a readable shorthand for power. When you reach the cap, Skill cannot rise until you rebirth. Rebirth resets levels and Skill but raises the cap and applies a permanent multiplier. Coverage says repeated rebirths also unlock better auto-training areas, which shortens later cycles.

Worlds Expand The Map

Reaching the end of the current river opens the next world. The new world raises Skill requirements and improves rewards. AllOut's overview advertises four worlds, 29 biomes, 21 stones, and 24 pets. Sportskeeda adds that each world has different eggs and throwable objects, while the Trail menu itself does not expand as worlds change.

Sources